Game Design Study: Music Games. Part II

Introduction In the first part of this article, I was talking about foundations of music games. Second part will tell the story of unusual interfaces that were developed over the years – from arcade machines to tons of plastic under your roofs. From drums, guitars and other instruments, to the touch in your smartphones and portable consoles with finally moving your body in front of the TV set. In most cases, we will only see a slight evolution in mechanics on the software side. The secret lies in the hardware. But is it really just that? Let's add some toys to the mix Dance Dance Revolution (1998 – arcade) Evolved version of DDR played on set of buttons for two players. Level : Asian. Beatmania mentioned in the previous part was only the beginning. The music games madness began. Next step lied really in step – Dance Dance Revolution started in 1998 and still is the No. 1 hit in Asian arcade saloons. Up to this day,...
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Game Design Study: Music Games. Part I

Introduction Playing with melody and rhythm dates back to ancient times (and not meaning early 60's or so). Since people had developed first musical instruments and realized it's a great form of spending leisure time, music's expansion and evolution began. No wonder that the game industry took up the topic very early. First music games were developed in 1970s, for example Simon electronic game: source: https://upload.wikimedia.org/ From then, many electronic and video games came up, challenging people's sense of melody and rhythm. I'm not going to do here a history lesson, so I won't be going over games in completely chronological order. I'd rather categorize games into several subtypes based on distinctive features and draw some conclusions from it. We'll see how it goes. I'm all about the... rhythm First music games revolved around the beat. In most cases the target was to press button at the right time, which was indicated by specific marker shown on the screen. The evolution of that idea went through a lot...
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