PGA / GIC 2016 report – part 2/2

Saturday, October 22nd - design, marketing and voxels Continuing previous post, Saturday started with a closed presentation of a really great game, then continued with really great lectures and finished with awesome party. Let's get started!   Closed presentation of Lost Ember Game made by Moonshade Studio from Germany which has feeling of a mix of Okami and Journey. Even in pre-alpha state, the game looks really good, has a beautiful style and seems a bit enigmatic. From my point of view, it's a game worth keeping eye on. You can support it on Kickstarter here.     Surviving Indieapocalypse with Michał Marcinkowski   A magnificent presentation about current state of gaming market and how hard is to stand out from many other productions. Speaker laughed at theory of synergising between market, demand and quality, analyses of what gamers do want (or rather why we do not know what they want, actually). He presented in very funny and unsettling way how developing games currently looks like on examples. The...
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PGA / GIC 2016 report – part 1/2

What and where? GIC - Game Industry Conference was held between 21st and 23rd October 2016 along with PGA - Poznań Game Arena. Whole conference was placed in MTP - Międzynarodowe Targi Poznańskie on several halls along the whole complex. It was stunning experience from the gamer's as well as developer's point of view. Developers counting in hundreds and gamers in tens of thousands - what could've been better? Friday, October 21st - games first! The first day started for me with PGA VIP day, since every developer with Developer Pass had early access to the PGA halls. Thanks to that, I could visit every interesting place without pushing through the crowd. Firstly I went through publisher halls to see exhibitions of Techland (Shadow Warrior 2), Microsoft (Forza Horizon 3) and many others. " template="/home/users/proboszcz777/public_html/wp-content/plugins/nextgen-gallery/products/photocrati_nextgen/modules/ngglegacy/view/gallery.php" order_by="sortorder" order_direction="ASC" returns="included" maximum_entity_count="500"]     Shadow Warrior 2 " order_by="sortorder" order_direction="ASC" returns="included" maximum_entity_count="500"]A magnificent game made by Flying Wild Hog from Warsaw. Full of action, explicit humor with beautiful graphics and great...
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So it begins…

Hi, I'm Grzegorz (Greg if somebody will have problem pronouncing my name right ;P). Since I felt confident enough to start my own company and share my experiences, I'm starting this site. Here I'll try to share some thoughts about my work, game development industry and provide progress on my own projects. Stay tuned!...
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