Mistakes I made while working as a programmer – part 2/2

Mistakes I made while working as a programmer – part 2/2

Introduction - part 2/2 In the last post, I've described problems with teamwork and work organization. Let's continue that subject for a bit more and then get to more technical matters.  Work organization Temporary solution is good enough as long as nobody complains. In theory it shouldn’t happen. In practice, often happens that temporary workaround becomes final solution, especially when a deadline comes around. If there’s no other way, or you’re creating prototype or demo - sure, no problem. Temporary, quick solution is good enough but I dare you, mark it somehow (i.e. // TODO: temporary fix/solution) ! Do some forementioned code review after a while for heaven’s sake! It’s not uncommon that other programmer or even you will add a new functionality which will rely on temporary workaround, which won’t work in given case. That will cause creating a workaround to push forward that will raise the technological debt. So verily I say unto you, the sooner this temporary hack will be fixed...
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Mistakes I made while working as a programmer – part 1/2

Mistakes I made while working as a programmer – part 1/2

Introduction I’m working as a programmer for a few years. I have experience in small teams as well as companies with over a hundred of employees. I’ve been working not only in gamedev but no matter of the company’s profile or team size, I’ve noticed a specific type of behaviours over the years. Those behaviours in many cases were negatively affecting my work and my coworkers.I’d like to highlight something from the start: those remarks might seem really trivial. However, I think that everybody was or might be at a certain point in career, where a given mistake have been made or it might happen in the future. Errors which I’ll point out here, won’t be only connected with programming but also with so-called soft skills or certain work attitude. Those mistakes will be my personal ones but I’ve also noticed them among my colleagues. My opinion about them might be highly arguable, of course. What is more, if you haven’t...
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PGA / GIC 2016 report – part 2/2

Saturday, October 22nd - design, marketing and voxels Continuing previous post, Saturday started with a closed presentation of a really great game, then continued with really great lectures and finished with awesome party. Let's get started!   Closed presentation of Lost Ember Game made by Moonshade Studio from Germany which has feeling of a mix of Okami and Journey. Even in pre-alpha state, the game looks really good, has a beautiful style and seems a bit enigmatic. From my point of view, it's a game worth keeping eye on. You can support it on Kickstarter here.     Surviving Indieapocalypse with Michał Marcinkowski   A magnificent presentation about current state of gaming market and how hard is to stand out from many other productions. Speaker laughed at theory of synergising between market, demand and quality, analyses of what gamers do want (or rather why we do not know what they want, actually). He presented in very funny and unsettling way how developing games currently looks like on examples. The...
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PGA / GIC 2016 report – part 1/2

What and where? GIC - Game Industry Conference was held between 21st and 23rd October 2016 along with PGA - Poznań Game Arena. Whole conference was placed in MTP - Międzynarodowe Targi Poznańskie on several halls along the whole complex. It was stunning experience from the gamer's as well as developer's point of view. Developers counting in hundreds and gamers in tens of thousands - what could've been better? Friday, October 21st - games first! The first day started for me with PGA VIP day, since every developer with Developer Pass had early access to the PGA halls. Thanks to that, I could visit every interesting place without pushing through the crowd. Firstly I went through publisher halls to see exhibitions of Techland (Shadow Warrior 2), Microsoft (Forza Horizon 3) and many others. " template="/home/users/proboszcz777/public_html/wp-content/plugins/nextgen-gallery/products/photocrati_nextgen/modules/ngglegacy/view/gallery.php" order_by="sortorder" order_direction="ASC" returns="included" maximum_entity_count="500"]     Shadow Warrior 2 " order_by="sortorder" order_direction="ASC" returns="included" maximum_entity_count="500"]A magnificent game made by Flying Wild Hog from Warsaw. Full of action, explicit humor with beautiful graphics and great...
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So it begins…

Hi, I'm Grzegorz (Greg if somebody will have problem pronouncing my name right ;P). Since I felt confident enough to start my own company and share my experiences, I'm starting this site. Here I'll try to share some thoughts about my work, game development industry and provide progress on my own projects. Stay tuned!...
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