About

My name is Grzegorz Wątroba. I’m a C++ / C# / Objective-C programmer since 2010.

Through that time, I’ve worked and / or I’m currently working for:

Aside from prototypes and unreleased projects, I’ve worked with many great people on these titles among others:

Music Master Chopin Classic
Music Master Chopin Rock
ZAMB! A Biomutant Extermination
CITYCONOMY: Service for your City
Poker Texas Holdem Live Pro
Poker Omaha Vegas Casino
God's Trigger
Dread X Collection
Dread X Collection 2
Dread X Collection 3
ROKI (Switch Version)
Dread X Collection : The Hunt
Gord game
Gord
Project Vitriol
The Amazing American Circus

I’ve also created Unity programmer’s course along with specialists from Ten Square Games and Knights Of Unity on Kodilla platform:

Since I like to share knowledge, I’m doing talks and lectures on multiple gamedev / IT conferences. Most noteworthy ones are:

  • Spread IT 2018: “ECSy, Job Systemy i inne rzeczowniki, czyli nowości w Unity”
  • Spread IT 2019: “Multithreaded gameplay programming in Unity in examples”
  • GIC 2018: “Roundtable: Porting games with Unity and Unreal on consoles”
  • GIC 2019: “Roundtable: Multithreading in Games”
  • GIC 2019: “Unity’s approach to multithreading using ECS and Job Systems”
  • Mine Gamedev 2021: “Nie po to poszedłem do gamedevu by rozmawiać z ludźmi”
  • GIC 2021: “How to communicate with your team, a guide for developers”
  • GIC 2021: “Universal Optimization Guide For Unity Programmers”
  • GIC 2021: “Roundtable: Consoles Porting”

You can see some slides and recordings in the TALKS section.

I had also a pleasure to be part of “Tworzyć Gry” book created by Patryk Polewiak. Book tells a story about each section and specialization of game development through the eyes of the author himself as well as over twenty other developers.