My name is Grzegorz Wątroba. I’m a C++ / C# / Objective-C programmer since 2010.

Through that time, I’ve worked and / or I’m currently working for:

Aside from prototypes and unreleased projects, I’ve worked with many great people on these titles among others:

Music Master Chopin Classic
Music Master Chopin Rock
ZAMB! A Biomutant Extermination
CITYCONOMY: Service for your City
Poker Texas Holdem Live Pro
Poker Omaha Vegas Casino
God's Trigger
Dread X Collection
Dread X Collection 2
Dread X Collection 3
ROKI (Switch Version)
Dread X Collection : The Hunt
Gord game
Project Vitriol
The Amazing American Circus

I’ve also created Unity programmer’s course along with specialists from Ten Square Games and Knights Of Unity on Kodilla platform:

Since I like to share knowledge, I’m doing talks and lectures on multiple gamedev / IT conferences. Most noteworthy ones are:

  • Spread IT 2018: “ECSy, Job Systemy i inne rzeczowniki, czyli nowości w Unity”
  • Spread IT 2019: “Multithreaded gameplay programming in Unity in examples”
  • GIC 2018: “Roundtable: Porting games with Unity and Unreal on consoles”
  • GIC 2019: “Roundtable: Multithreading in Games”
  • GIC 2019: “Unity’s approach to multithreading using ECS and Job Systems”
  • Mine Gamedev 2021: “Nie po to poszedłem do gamedevu by rozmawiać z ludźmi”
  • GIC 2021: “How to communicate with your team, a guide for developers”
  • GIC 2021: “Universal Optimization Guide For Unity Programmers”
  • GIC 2021: “Roundtable: Consoles Porting”

You can see some slides and recordings in the TALKS section.

I had also a pleasure to be part of “Tworzyć Gry” book created by Patryk Polewiak. Book tells a story about each section and specialization of game development through the eyes of the author himself as well as over twenty other developers.